Sample Sidebar Module

This is a sample module published to the sidebar_top position, using the -sidebar module class suffix. There is also a sidebar_bottom position below the menu.

Sample Sidebar Module

This is a sample module published to the sidebar_bottom position, using the -sidebar module class suffix. There is also a sidebar_top position below the search.
Funeral Quest

Funeral Quest became one of my favorite games.  Created by Seth Abel Robinson (Creator of LORD and Planets:TEOS) it had that feel
that all of his games gave us.  I ran a server for a few years and had a lot of players in the game until his license server died.

That was the END of Funeral Quest!!!
For too many years.

Now Seth has released it and we've got it up and running.

Run your own Funeral Parlor by CLICKING HERE

Here are our Live Rankings Below!

You are an undertaker in the town of Deathville.
But you aren't the only one.  And the others will steal your customers, and do other things to sabotage your business.
Read the emotions of your customers and try to sell them whatever you can.  But you will have to be careful, because if they
feel that you are trying to cheat them, they'll take their business next door.

Try to keep your funeral parlor at the top of the rankings.
Play every day.  It's Totally Free!
Tell others about it and play against your friends!
Join our Game right now by CLICKING HERE

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Every month we will have a new BBS game that you can compete in against other users on the BBS.  The Winner with the highest score at the end of the month will receive a free Section One BBS T-Shirt (Pictured above)

This Month's Game of the Month is Murder Motel and will run til the end of January 2021.

But you can't win if you don't play, so click Connect To Section One BBS and join in the fun today!
Connect to Section One BBS Below


This FAQ  is the  result of  endless hours of playing the game myself, looking

with a hex-viewer through the program files plus some hints came from a number

of contributions  by other people. I tried to mention the original contributor


'nough said, get going!








Starting the game




Your daily turn

Basic actions


     Evil Deeds

     Player Fights

     Monster Fights

     Level Ups



Further Actions

     Being King

     Being Rebel

     The Merchants Way

     Various hints

Known Cheats







Exitilus is  a shareware  fantasy door  written by  Tao Ge.  It  is  currently

released in version 2.0 and word is that Tao is completly rewriting huge parts

of the  game to  allow for multinode operation these days. I hope he gets some

of the bugs out of the game before releasing the multinode version.

In Exitilus,  you not  only go out killing monsters and other players, but you

can invest  your money  in commercials,  fight for  the grace  of the king (to

receive a  title from  him, of course) or become king yourself. There can be a

number of  realms in the game and the kings can ally or go to war against each


There's a  lot more in the game, which I will not mention here. This is a FAQ,

so I guess you either have the game or want to get it anyway. :-)




Starting the game


When you  enter the  game the  first time, you have to create a character. You

will have  to select  two races  (mothers and fathers), two classes (childhood

and teenager  days), a profession and then either join a kingdom or start your

own (if there are still free kingdoms left in the game).





Races range  from human  to gargoyle  plus you  can  be  a  mutant,  too.  Ok,

according to  my personal experiences, race doesn't matter that much. There is

a slight difference in how much your attributes increase with each level, plus

your starting  attributes differ, but I did never notice that the race plays a

decisive role.

Just one  hint on this: I'd recommend that you stay with one race, i.e. choose

the same race both times. This is the only way that the difference between the

races really  could matter.  If you  must mix,  try to mix races with similiar

attributes, e.g.  Orcs with  Trolls or Orcs with Dwarfs. One of my players has

an Elf/Dwarf  mixture and  is doing  well, but  I can't  see  him  having  any

advantage from  his race,  while my  own Gargoyle/Gargoyle  seems  to  have  a

marginal advantage in hitpoints and constitution.





The opposite  holds true  for classes. I have never seen a player choosing the

same class two times and I don't think it would do any good.

Class selection  is VERY  important, so  choose carefully.  All  classes  have

certain advantages,  some of  them are  easier exploited  while I'd  recommend

others only to experienced players who know how to get the maximum from them.


The Alchemist  and the  Paladin belong  to the  later type. The Paladins runes

come in  too slowly and the Alchemists poison doesn't really matter as long as

it isn't  very strong,  because it  is useless in monster fights. Later in the

game, though,  when the  Paladin finally  has a full set and the Alchemist has

one of the strongest poisons, it could come in quite handy.


You should  think about  what kind  of character  you want  to create,  before

choosing classes. If you want a fighter, second question is if it's gonna be a

lone fighter  (then include  the Ranger) or if you want to engage in organized

warfare (rebellions  or inter-realm  wars), then  go for leadership and choose

Soldier as one class.

If you  want to  create a  wizard, then  you HAVE  to have either the Sorcerer

(black magic)  or the  Sage (white  magic). If  you don't,  you will  not have

access to  those two  guilds and  therefore you  will not  be able to buy good


Monk and  Cleric class  are worth  a thought,  too. Monks can spend evil deeds

(see below)  to meditate,  which sometimes  brings in  one  of  the  following



     +3 monster fights

     +5 hitpoints

     +2 defense

     +5 hitpoints AND +2 defense AND +3 monster fights

     +5 hitpoints AND +2 defense AND +10 monster fights AND +2 divine favor

     +20 monster fights

     +20 hitpoints AND +5 defense AND +40 monster fights AND +3 divine favor


Because of  the divine  favor and  combat advantages  you get by meditation, I

would recommend the Sage/Monk as the ultimate spellcaster combination.


Clerics have  a full  set of  runes to  start with, yes that means runestrikes

from the  very beginning.  This can  very well decide some of the early player

fights. Plus  Clerics have  good healing  abilities, i.e.  they  use  up  less

potions than most other classes.





This is  another important decision. I have never selected Hermit so far, so I

cannot elaborate on that.

Knighthood is  (of course) recommended for all fighting classes. If you made a

Sage or  Sorcerer, than you are FORCED to select Sorcery (could be that Hermit

works, too,  but Knighthood  and Criminal  sure don't!), because if you don't,

they won't let you in in the guilds!

Criminal sounds  bad, but is quite a good selection if you are not looking for

titles. Criminals  get more advantages with training than other professions IN

THE BEGINNING.  Somewhere in  the  middle  it  turns,  though.  But  the  huge

advantage of Criminals are the two places in the back ally that only Criminals

can use.  These things  ARE devastating  if you  concentrate on one enemy at a

time. I  once did  so and  with five  evil deeds  I accomplished  to have  him

assasinated, his  properties burned AND his bank account destroyed, all in one

day. He came crawling begging for peace the next day. :-)

Criminals are also good partners for rebels. If you start to plan a rebellion,

try to get a Criminal into the ranks of the rebels. He can severley damage the

kings financial position, which makes your job much easier.




Your daily turn


Pay attention  to the  order in  which you do your different actions each day.

Mine is as follows:


(King commands)


Evil Deeds

Player Fights

Monster Fights


Quests do  not affect anything in the game itself, so you should do them first

to earn  some XP  and gold, UNLESS your quest is tough and you are not sure if

you can  do it, then you should first try to get up a few levels and go on the

quest later in the day.

Evil deeds  should ALWAYS be done before player fights, because if you loose a

player fight,  you will  not only  loose all  player fights, but also all evil

deeds for the day. You get five evil deeds each day.

As I said - if you loose a player fight, that's it for the day, no more player

fights. Therefore,  fight your  enemies the weakest first. You get three (some

people say four, though I'm sure three is right) player fights per day.

Monster fights  are last, because you can die and if you're unlucky you'll not

be found and loose the rest of the day.

In the very beginning, having only played for a day or two, I once went to the

monster fights  first and was promptly killed in the second. Because I was not

resurrected, that  was it. I could not do a quest, could not spend evil deeds,

no player fights. It was almost as if I hadn't played at all that day.








These are the actions every player should take every day.





Although they  look like nice additions, quests are actually an important part

of Exitilus.  They give  you money and XP without wasting monster fights, plus

you usually  get a  nice reward when you finish them (like the Extaliagus, the

best armor in the game, more than twice as good as the best one you can buy!)

Therefore ALWAYS be on a quest. Try to take one that's not too easy, but don't

overestimate your  powers. You cannot buy healing potions during quests, so if

your survival  depends on them potions, be careful. Start a new quest the same

day you finish the old one.

And -  encourage your  sysop to  put in  more quests.  I wrote some five or so

until now  for my  players and  writing one  is really not that difficult. You

should be  able to  find my quests at the same location you found this FAQ. If

not, I always have an archive of quests on my BBS for frequest or download. It

usually has the name of EXQUESTS.RAR



Evil Deeds


Another important  part of  the game.  Do not underestimate these, they can be

used in a number of very usefull ways.

Criminal actions are one way to use evil deeds, but if the crime prevention in

your kingdom  is high,  it's just a waste. Unless you are a Criminal, then you

should never  take the  criminal actions,  but go  to you  guilds instead. The

chances there  are much  higher and  they don't  seem to  be affected  by  the

kingdoms crime prevention. Still, each action takes away one evil deed.

Some actions  ask for  more than  one deed.  Illegal emmigrations  takes  five

deeds, robbing  the church  does too  (plus you  need a  password -  which  is

OanCitadel :-)   ).  Attacking the  palace (starting  a rebellion) takes three

evil deeds.

Other usefull applications of evil deeds are in the back alley: The power body

builders (+ strength, - mental), drugs (+ high XP, - mental) and the whores (+

mental, +  magic points).  Also, rallying  serfs to  join your rebellion takes

away one evil deed each.

Further on,  you can  use evil  deeds to  cheat. Go  to the  church and cure a

disease. The  monk asks  you for  the name  of the disease. This is a complete

list of these diseases:


INSANITY        (+3 monster fights)

HERPES          (+1 player fight)

AIDS            (+3 dexterity)

malaria         (+3 magic points)

plague          (+5 high XP)

cancer          (+3 hitpoints)        [thanks to Jonathan Roberts]


Monks need evil deeds to meditate, and Clerics and Paladins need evil deeds (3

of them?) to try to obtain new runes.



Player Fights


Batteling other  players is  another important part of the game. If your enemy

is of  a higher  level than  you yourself,  and you  beat him,  you get a huge

amount of  XP. The  winner also  gets all the money the looser had on hand, so

deposit your  money in the bank or depository before initiating player fights.

This is a good way of crippling someone financially - just play the day before

he does,  beat him  in a  player fight  and you  have all  the money he earned

through commercials. If you destroy his bank account as well and probably burn

some of his properties, you can really ruin someone this way.

Death matches  make a  huge amount of damage to the looser plus the winner can

take away  the loosers  equipment. Combine  this with  what I said above about

attacking someones  finances and  you have  a very  good  recipe  for  pissing

someone off.

If you  engage someone  more than  5 levels  lower than you, the "wrath of the

gods" falls  on you. This means that your rewards when you increase your level

decrease. The  effect doesn't  seem to  be devastating, to be honest, I didn't

notice any effect at all. But I have only done so a few times and more testing

is needed to be sure.

Not fighting,  i.e. selecting  an opponent  and than  answering  "no"  to  the

question "really  attack xyz?"  DOES take away one player fight! The price for

backing out, I guess.

If you  loose a  player fight,  not only  do you loose your on-hand money, but

also all player fights and evil deeds for the day.

Strategic hint:  Try to  finish all  fights in  the first  round. Buy the most

powerfull spell  you can  afford and  cast it.  Make runestrikes  if you  can,

berserk if  you are  of the  right class.  Alchemists can  employ a  different

tactic: Go  fully defense  and wait  for your  poison to  do its  work on  the




Monster Fights


Easy enough:  The higher  your playing  ground  is,  the  higher  the  reward.

Therefore, try to find out, what you can risk. If the monsters in your current

area don't  manage to hurt you - go to the next one, no matter what the levels

say. I  sometimes fight  in those  areas recommended  for level  90+ while I'm

still around level 60. It is risky, but well worth it.

Strategic hint:  Buy one or two powerfull spells, so you can finish off single

monsters in areas far above your other capabilities before they strike. Run if

there's more than one enemy. That's what I do when I do what I said above. The

monsters have  some 6.000  HPs, six  times the  amount I  have, and would do a

damage of  some 3.000 HP which I would never survive if only they would get to

strike in the first place. :-)



Level Ups


Do not accumulate XP and go to the level master at the end of the day. Rather,

go there  every few fights. Especially if you employ the tactic I talked about

above, because you will need every hit- and defensepoint you can get.

Also, go to the training hall as soon as you have enough high XP.

One of  the most  difficult questions  is which  training to  take. It  really

depends. It  depends on  what weaknesses  your character has to cover up, what

advantages you  want to go for, which races and classes you selected and more.

Decide on the spot and try them out.





This is  an IMPORTANT  part of the game. You can be level 200+, if you have no

equipment, you are dogfood.

Always try  to have  good equipment  on hand, plus a financial reserve in case

someone beats you in a death match and takes away your stuff.

Try to have equal armor and weapons. Roughly, at least. The worst extrem I had

so far were 13,000 points of armor with only 3,600 points of weapon. You guess

it -  I was  a spellcaster  and killed  my enemies of with spells, otherwise I

wouldn't have gotten very far with that.

Spellcasters should  have more  armor, warriors  should always  have the  best

weapons they  can afford.  The intention  in both  cases is that you kill your

enemies off quickly.

Go for  rings and  necklages, too! Most of the rings do not only increase your

armor rating,  but  give  you  hitpoints,  magicpoints  or  other  advantages.

Necklaces give hitpoints and divine favor.

Here are  some rings  with remarkable features (only those you can buy - those

with "2" as price are only obtainable via quests):


Blue Ring       (+100 armor, +120 wisdom, +120 intellect, +150 magicpoints)

Purple Ring     (+200 Armor, +200 wisdom, +100 intellect, +300 magicpoints)

Garnet Ring     (+1500 armor)

Phoenix Ring    (+200 armor, +600 hitpoints)

Jade Ring       (+2000 armor)

Dragon Ring     (+800 armor, +800 hitpoints)

Exitilus Ring   (+1500 weapon, +1000 armor, +300 hitpoints, +80 strength,

                 +40 divine favor, +100 wisdom, +100 intellect,

                 +300 magicpoints, +80 defense)

Diamond Ring    (+3000 armor)

Life Ring       (+1500 armor, +1500 hitpoints)

Nemesis Ring    (+5000 weapon, +3000 armor, +800 hitpoints, +100 strength,

                 +50 divine favor, +400 wisdom, +500 intellect, +600 mp)

I think,  this is  the ultimate  ring. Even  those you  cannot buy have mostly

worse features.  Exceptions on  hitpoints and magic-wise. Ring of Qilin Master

gives 2000  armor and 2000 hitpoints and the Ring of Ultimate Magic gives 2000

weapon, 2000  armor, 500  hitpoints, 1200  each wisdom  and intellect and 1500

magic points.


Ok, let's sum this up. The best equipment combat-wise you can buy is:


Soul Gauntlets         190 armor

Guardian Boots         180 armor

Exitilus Armor        3000 armor

Exitilus Helmet       2500 armor

Mystic Pants           500 armor

Aegis Straps           700 armor

Exitilus Shield       4000 armor

2x Nemesis Ring       6000 armor        10000 weapon

Aura Cape              650 armor

2x Nemesis Sword                       200000 weapon


Making a  total of  210,000 weapon  and 17,720 armor. Most of the stuff is not

that expensive,  but the  shield, the  rings and  the swords are. (The Nemesis

sword is  not even  on the  list, but  you can  buy it, it's number 343 and it

costs 1,000,000,000,000,000,000,000,000,000  gold. Don't even ask me what that

numer is called. :-)

The best  equipment you can ever get would total to the same weapon (there are

no non-buyable  weapons and  no ring  gives more weapon power than the nemesis

ring), but 28,200 armor.






Spellcasters should  try to  obtain at  least one very powerfull spell, so you

can hopefully  kill monsters  and players in the first round of combat, before

they even can strike at you.

Pure warriors  should posess  at least one spell, too (take the most expensive

one at  the public  guild, it's still a waste compared to the real spells, but

the others  are truly  worthless). But  don't usually  use that spell, because

casting inhibits  your following  attack. If  your enemy  seems to  have heavy

armor and your attacks don't do much damage, then try your spells.

Mixed classes  with fighting  and magic  abilities have to carefully judge how

far to rely on each type of combat.








The following parts of the game will not always apply to you.



Being King


The position  of king is a rewarding one - you get high XP for just being king

plus you  can steal  out of the treasure, which you should heavily do. But, it

is dangerous  and nobody  can make  himself more  enemies than  the king  more

easily. Just being king gets you into the crosshairs of nearly everybody.

To secure  your position,  build up  a strong  army, full  cannons (30),  full

knights (100),  full equipment  (1000), and  NEVER forget  to train your army!

Rebel armies have 70 training by default, your army will start with 20 and you

can only increase it by 1% each day.

Further on,  try to  get a  few loyal  players and pay them for their loyality

with titles of nobility. Nobles will receive high XP, too - something which is

nearly invaluable.

Try to  have a  Criminal in  your  ranks  of  noble  players  to  ruin  rebels

financially. If  a  rebellion  is  taking  off,  i.e.  you  see  your  enemies

recruiting huge  amounts of soldiers, increase taxes to the maximum. Send some

money to your loyal people, so they don't get pissed at you. The trick here is

that with  80% taxes  on commercials  and 60% on monster kills, YOU always get

more money  than your enemies from their own sources, so your army will always

be stronger  than theirs.  Also,  increase  rebel  prevention,  illegal  trade

prevention and crime prevention early.

In dealing with other kingdoms, ally with the strong and beat up the weak. Buy

forts, but  not land  until you  have a  strong army  to protect  it. There is

nothing like  a huge  country with  a small  army to make the other kings lick

their lips.

If you  yourself are  not going  to start a war, go for the highest diplomatic

proposals. If  you are  neutral, it  takes only  one day  to go  to war, which

doesn't give  you much  time to increase your army. Three days should give you

time enough.

One more note on the army: At the moment, my local game is out of soldiers! In

a long  and still  ongoing struggle for the throne, we have managed to recruit

all serfs as soldiers. Watch out for this to happen. If it does, whoever plays

first the  day can  recruit some soldiers (the population increases) and knows

for sure that nobody else can do so the whole day, no matter how much money he


As a  king, you  are able to steal money out of the royal treasury, and unless

you urgently  need the  money (e.g.  to build up your army), you should do so.

The serf's  won't like  it, but you can rebuild your popularity for a fragment

of the amount you took away.

If you  know your throne is secured, you can set taxes to max and take most of

it into  your own  pocket. This  is what  our local  king did until we finally

revolted. Nevertheless,  he made  some 10 billion gold each day for nearly two

weeks. His armor and weapon ratings are nearly twice that of the next ones and

his commercial properties are beyond anything I've ever dreamed about.


The dual kingship trick:

Ok, here  comes a special trick to make your throne as safe as it can get. You

will need one friend whom you can really trust.

One of  you is  king, the  other one is prince and dual kingship is activated.

This way,  both can  use all palace functions like training the army or buying

equipment, changing taxes and (off course) stealing from the treasury.

BUT there  is one  huge difference.  As king, you cannot build up a rebel army

(of course  not -  who would  you want to rebel against?), but the prince can!

So, while  both of  you are clinging to the throne, one builds up a rebel army

(with money stolen from the royal treasurey - yeah!). If someone else starts a

revolt and  wins, his army is most likely heavily decimated from the civil war

and the  former prince  immediatly starts his own rebellion, becoming king and

putting the  former king  into the  position of  prince -  and the game starts




Being Rebel


I have  been king,  I have  been rebel, and I can't say which position is more

interesting. The  ultimate goal  of every rebel is, of course, the throne. But

most of the times, that way is long and dangerous.

Dangerous mostly  because you  cannot recruit soldiers nor rally serfs without

it being  postet to the world news, therefore as soon as you start to build up

your rebel  army, the  king will  know of your intention and can begin to work

against you.  And don't  expect it  being just  an increase in the royal armys

strength! When I am king and I see a rebel emerging, I throw anything on him I

have. I  kill him  in player  fights (death  matches, if  he's close to my own

level), burn  his properties, raise taxes to dry out his financial sources and

more. Being  a rebel  is dangerous, and you should not be one just for the fun

of it.  If you  start  a  rebellion,  you  should  have  a  number  of  things

straightened out BEFOREHAND.

You need a source of finances, better some of them. You will have to recruit a

strong army in as short a time as possible. If you are broke on the second day

of your  rebellion, you've  had it,  because the  king will never be broke, he

gets taxes every day.

You will  also need  at least  a few  friends. I  have only  one time  seen  a

solitary rebel  succeed in taking the throne, and that he was level 60 when he

took it while all other players where level 50 or less. Plus the king was weak

financially and combat-wise.

You should also look out for alternate ways to engage the king. Player fights,

if you are stronger, criminal actions if not.

Use your  evil deeds  for rallying. There is a huge random factor in it, and I

guess it depends on your charisma, too. Therefore, if you only gather 2 people

with your  speech, don't  give up.  You could get some 200 next time, at least

exactly this happened to me not too long ago.



The Merchants Way


If you  are sick of all the power-games, and if you live in a kingdom with low

commercial taxes, you could become a merchant.

All players  will have  more or less commercial properties, but these are only

ways to make money for equipment or spells.

The merchant  makes money  for its  own sake.  He invests most of his money in

further properties.  It takes  a while,  but as  your properties  become  more

extensive, you  will become  a deciding  factor in  your kingdom, because your

money could  boost the  rebels army  or strengthen  the royal troops enough to

decide the civil war.

The way  to success is a difficult one. You need to make friends with the king

so that  he doesn't  raise commercial  taxes, you should make friends with all

criminals in  your kingdom,  because they  are able  to burn  your  properties

rather easily.

In most cases, you should be loyal to the king, not only because of the taxes,

but also  because you  will want  to have a strong royal army, because if your

country looses  a war  and the victor goes plundering, you will loose a lot of

your properties.  Therefore, the  more safe your kingdom, the more secure your


You should  also distribute  your investments.  Go for  ship yards and illegal

trades. Buy  bordells ONLY if you can be sure there will be no tax changes. If

the king one day decides to raise commercial taxes to 80%, you will do best to

immediatly SELL all your legal properties and invest in illegal trades instead

(no taxes for drug dealers ). Bordells sell for 50 gold each.

Keep excess  money in  the bank  as long as your kingdom is not engaged in any

wars. Move  it to  the depository  as soon  as a  war starts.  Also sell  your

marketplaces and other properties which are easily looted.

Do NOT  invest much  money in  equipment. Try  to get  along with  as cheap an

equipment as possible. If you are a wizard, you can nearly make it without any

weapons. Try to obtain equipment via death matches or quests.

Most of your money should be invested into further commercials.




Various hints


Giving to the poor may increase your divine favor.

Blessings at the church can yield one to fourty(!) billion gold, but I have no

idea under which circumstances.

Voting at  the voting  booth will bring you one of the following: + 6 high-XP,

+5 hitpoints, +1 foundry, +50 marketplaces or +3 agility.

Stealing from the church will get you 2 mio. gold. Never more, never less.




Known Cheats


There are  a number  of cheats  in this game, some are surely deliberate, some

are bugs.

The "Cure  Disease" option  in the  church allows  you to turn evil deeds into

certain advantages.  Look above  at the chapter "Evil Deeds" for more details.

This is a deliberate cheat.

Second option  at the  church, donating  to the church takes you to the cellar

where you  are asked for a word. The word is "OanCitadel". Afterwards, you are

asked for  the amount  of money you want. Don't get greedy or you will not get

any. There  is the number of 9 mio in the code, so I guess this is the maximum

you can take. This, too, is a deliberate cheat.


[ripped from Delusion's short-FAQ]

The commercials  cheat is  a bug,  I'd say.  It works  this way: Take all your

money and  buy properties.  If it  says, you can afford, say 2105, enter 2999.

You got  the idea  - leave the first number and select 9 for the others, so if

it says  you can  afford 18947, enter 19999. It will give you this number, but

it will not charge you anything, even if it says different.

One of  the patches for the game disables this bug for most commercials. In my

version with patches up to #5, it still works with the illegal trades.

Another bug  works in the monster areas. Simply buy potions. Buy 0 if you have

a full  200, doesn't matter. Every five times or so, it will give you a random

event, mostly  potions which increase your HP, dex, magicpoints etc. or money.

It does  so even  if you  have no  monster fights left. Someone said that this

only works  in the  higher areas, but I have seen it happen in the lower ones,

too. Could  be that  the chances  for random  events are  higher in the higher



[again from Delusion]

Ever notice how when selecting the place you want to go outside of the kingdom

it goes  from like  1-30. Well  it seems they skipped #29. Or then again, more

than meets  the eye.  Try it if your sysop registered it or the trial isn't up

yet. Pretty  neat place.  1 HP characters with over a million gold each! WATCH

OUT THOUGH!!! They're powerfull.

When you have spells, the ones that take the most power are all the way to the

right. But, when the last on isn't available anymore, and they have one or two

left. Look  at the  number you have to enter to activate the spell all the way

to the  right. Type the number right after it. For instance, if it was 2 enter

3 and  you will  cast the  other spell which would make you go into negatives.

Pretty cool for those high costing spells!